Tag: magic

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  • Conventional Magic

    "Conventional Magic" refers to magic which can be studied and learned through books. Any person with magical talent can be trained this way. Most conventional mages will show some signs of power early on in life, while others may not show any powers …

  • Craft Magic

    "Craft Magic" refers to magical talent which is inherent to the user, and can be tapped only through the use of some non-magical skill or craft. Craft mages are born with their talents; one cannot become a craft mage later in life. Most craft mages …

  • Types of Magic

    There are several types of magic, and most of these types can be broken down into different aspects or styles, which will be further discussed in the individual articles. However, attempting to solidly categorize magic is difficult, as the different …

  • Alchemy

    Alchemy is part science, part magic; it uses ordinary materials such as herbs and metals combined with magic, to create something entirely unique. Alchemy at it's lower levels can produce potions or small devices; a healing potion, for example, or a …

  • Elemental Magic

    Elemental magic is the use of the power of the various elements. Elemental magic at it's lower levels can produce, for example, a spark of flame or a sliver of ice. At higher levels, elemental magic can create a wall of fire or an ice storm. Each …

  • Enchantment

    Enchantment is the placing of a spell on an object or item to create a magical effect. Enchantment spells are often large, intricate spells, requiring a great deal of time and planning. Enchantment at lower levels can place a spell on a ring to allow …

  • Foresight

    Foresight, also called The Sight, or Prophesy, is the ability to see possible futures. Foresight is one of the few types of magic which the user must be born with; it can be trained and improved with practice, but not learned. At lower levels, …

  • Force Magic

    Force magic is the use of invisible forces to control objects. (If this were a sci-fi world, it would be telekinesis.) Force magic at lower levels can call a pen to the user's hand from across the room or trip up an opponent. At higher levels, force …

  • Healing

    Healing is the ability to heal wounds and diseases. Healing at lower levels can cure cuts and lower fevers. At higher levels, healing magic can mend broken bones and cure infectious diseases. There are some things that healing magic cannot do - it …

  • Antihealing

    Anti-Healing is the exact opposite of [[Healing]]; is is the re-opening and creation of wounds and disease. Anti-healing at lower levels can re-open small injuries. At higher levels, anti-healing can re-open larger injuries or even create entirely new …

  • Mage Sight

    Mage sight is the ability to see magic. Mage sight at lower levels allows the user to determine if another person is a mage or not, and to see their own spells laid out. This is particularly useful for [[Enchantment]]. At higher levels, mage sight …

  • Manipulation

    Manipulation is the ability to alter existing spells. It is in many ways the opposite of [[Enchantment]]. Manipulation at lower levels allows the user to tweak or alter an existing spell, or to remove a small enchantment. At higher levels, …

  • Mind Magic

    Mind magic is the ability to read thoughts and project your own thoughts to others. (If this were a sci-fi game, we'd call it telepathy.) Mind magic at lower levels allows the user to read some surface thoughts and send their own thoughts to someone …

  • Necromancy

    Silly player characters; necromancy is for NPCs. Seriously, it is known that necromancy is the power to raise the dead. Exactly how it is done and what the ranges of the power are is unknown.

  • Shielding

    Shielding is the ability to create magical shields to protect the user and other targets from harm. Shielding at lower levels allows the user to put up small, localized shields to block small physical blows or mild magical attacks. At higher levels, …

  • Summoning

    Summoning is the power to call objects, animals, or [[Gods and Supernatural Beings | elementals]] to the user. Summoning is directly affected by the other magics possessed by the user. For example, with no other magic, summoning can only affect …

  • Transformation

    Transformation is the ability to change one thing into something else. Transformation at lower levels can change the color of clothing or change a table knife into a dagger. At higher levels, transformation can change the style of clothing, alter hair …

  • Illusion

    Illusion is the art of creating things that aren't really there. Illusion at lower levels can create appearances and sounds. At higher levels, illusion magic can create visions, sounds, sensations, scents, and even textures. Illusion magic is …

  • Magic

    Magic is inherent to the world of Tygris; magic is the very framework of life. All living beings have at least a spark of magic within them, that which makes them alive. Certain people and beings possess more than this drop of magic, and they are the …

  • Magical Artifacts

    *GM Note: This Section Under Construction* Magical artifacts are any weapon, tool, or other object which are enchanted or magically enhanced. Artifacts may be found, bought, or created. There are several different types of artifacts, divided by how …

  • Fire

    Elemental fire is one of the four basic elements. Fire is complimentary to [[Air]] and [[Earth]], and opposed to [[Water]]. It is symbolic of both rage and love; the extremes of emotion, and is considered to be one of the most destructive elements. …

  • Earth

    Elemental earth is one of the four basic elements. Earth is complimentary to [[Fire]] and [[Water]], and is opposed to [[Air]]. It is symbolic of wisdom, peace, and growth, and is associated with collected thoughts. Earth is considered to be a powerful …

  • Water

    Elemental water is one of the four basic elements. Water is complimentary to [[Earth]] and [[Air]], and is opposed to [[Fire]]. Water is symbolic of cleanliness, persistence, and changeable moods - water can be calm or swift and raging, and often …

  • Air

    Elemental air is one of the four basic elements. Air is complimentary to [[Fire]] and [[Water]], and is opposed to [[Earth]]. Air is associated with cleverness, intelligence, and a curious spirit. It is also sometimes referred to as wind magic. Air …

  • Plant

    Elemental Plant is the sub-element of [[Earth]]. The element of plants is considered to be a passive element of growth and steadiness, but also one of determination. The element of plant includes all plants, as well as algae, corals, and fungi. …

  • Ice

    Elemental Ice is the sub-element of [[Water]]. The element of ice is associated with a cool demeanor and an internal focus. Ice magic can be used to freeze water, or create layers of frost on objects, as well as cooling an area. At lower levels, ice …

  • Lightning

    Elemental lightning is the sub-element of [[Air]]. The element of lightning is associated with powerful flares of emotion, or sudden decisions. Lightning magic can be used to create electric currents, or send bolts of lightning at opponents. At …

  • Light

    Elemental light is one of the greater elements, alongside [[Darkness]]. Light is the opposite of [[Darkness]], but the one also cannot exist without the other. The greater elements are considered to be the essence of balance in the universe. Light …

  • Darkness

    Elemental Darkness is one of the greater elements, alongside [[Light]]. Darkness is the opposite of [[Light]], but the one also cannot exist without the other. The greater elements are considered to be the essence of balance in the universe. Darkness …