The Corsil Empire
The Corsil Empire is the eastern-most mainland country on the Northern Continent. The Empire is bordered to the west by The Wild Lands, to the north by The Northern Waste, and to the north-east by Naahmu. The Empire is the largest country on the Northern Continent. Due to its large size, the terrain ranges from verdant jungles in the south to snow-covered mountains in the north. Much of the middle portion of the Empire has been converted to farmland. The Empire also controls dozens of small off-shore islands.
The Corsil Empire is regarded as the oldest country in the world, which is more-or-less accurate. The earliest form of the Empire was as three small “kingdoms” working together for mutual security. The three ruling families gradually intermarried to form a single kingdom, and began acquiring more territory. Recently, the Empire has remained mostly dormant, having conquered all of the arable land on the eastern coast. There was one attempt to conquer and tame part of The Wild Lands, but this push was inexplicably and forcefully turned back by the Milani Army. The Empire does hold some of the oldest buildings in the world, including restored buildings dating back to before the Great Lek’re War; as well as texts dating from the same era.
The land immediately north of the Corsil Empire, while technically part of The Northern Waste, does have some scattered inhabitants, many of whom pay tribute to the Empire to prevent future conquest. Given the steady income of furs, timber, and ore, the Empire is presently unwilling to spend man-power on conquering the glacial mountains.
The Empire recently suffered a major earthquake, affecting the capital and much of the land to the east, all the way to the coastline. The coastal cities also suffered from a tsunami caused by the quake. Many cities and towns have been seriously damaged, and the resources of the Empire are currently working to repair what buildings can be salvaged, and to tear down those buildings which cannot.
Customs and Traditions
The Corsil Empire has a somewhat unusual system of governance. The Emperor is the ultimate figure of authority, but his power is tempered by the Council of Speakers; an elected body. Additionally, the position of Emperor is not hereditary. The current Emperor must select the next heir from all the nobles and subjects of the Empire. Generally speaking, this heir will be from a noble family, the Council, or a particularly influential merchant. While an Emperor could select his own child as the heir, this would be an unwise political move and would be fought fiercely by the Council. The reason for this system is the racial diversity of the Empire; with species interbreeding common, maintaining a genetic line is a difficult task. (See Half Breeds)
The people of the Empire adhere to a detailed code of conduct; one could say they are all very polite and proper, but this would ultimately be incorrect – the code of conduct includes the appropriate ways to steal or kill someone. They also have a strong tradition of the use of proverbs, both as simple lessons, and also as carefully coded messages.
The south-western area of the Empire is one of the few areas where mages and magic are treated warily. From Per’e and Jop’ara south to Lek’irira and Nasil, mages are regarded with suspicion at best, and hostility at worst.
- Capital – Tisha
- Ruled by – Emperor Issroy, Council of Speakers, Imperial Heir Choko
- Colors – Silver and Navy blue
- Symbol – a book held by a karkadan and an ox
- Noble Families – Nakajima, Lijuan, Mayur, Yoshinori, Iravan, Kang-Dae, Nam-Kyu, Kyung, Bakunawa, Khongordzol, Daneth, Feodor
- Army: High General Sang Min Kyung, First General Dimaranan Bakunawa(“The Impassable"), Second General Mikael Romov, Third General Libros Daneth
- Cavalry: Horse General Bataar Yoshinori
- Navy: First Commandant Bohai Lijuan (Flagship Tsunami), Second Commandant Chahel Donghai (Flagship Emperor Sakngea), Admiral Shrey Udu (The Seacat), Admiral Sango Iravan (Catai), Admiral Takeo Hotaru (The Hydra)